One of a Kind
Crimopolis has a built-in system of adjusting the strategy depth and complexity. We call it evolution. Whether you like lightweight games or heavy games, Crimopolis offers a wide range of complexity choices.
Game mechanics, and therefore strategic complexity, can be individually selected to create your ultimate game experience from light to deeply strategical games.
Our first evolution pack Buttons & Bulls will be published in late 2020.
How It Works
The most lightweight version of Crimopolis introduces core mechanics of the game as explained in the Rules. Players can start the game within minutes and find themselves in a world of crime in the 1920s.
More complex game mechanics can be added by evolving Crimopolis. To give you examples:
(1) Select the Buttons & Bulls evolution pack which brings the police, a non-player character, to the board. It also adds hospitals and prisons for a more immersive game-play and a solo variant.
(2) The Cabbage evolution pack adds the exploit mechanism and turns Crimopolis into a true 4X game. Resources need to be gathered and traded for goods and services to growing your influence.
(3) Enemies & Mergers turns Crimopolis into an asymmetric game with cooperation aspects for up
to 7 players. You choose whether you play gangsters, citizens, detectives or the mayor of Crimopolis.
In total, there are six individual evolution packs. They can be selected individually or together as you wish. They turn Crimopolis into a strategy game that is as unique as you are and only uses mechanics which you like to play.
How We Did It
The original game idea, from 2013, came with a fairly complex set of mechanics. That made Crimopolis a deep strategy game, required a lot of table space, and was hard to learn. We couldn't play it with friends because many were occasional players who like light games for social nights.
We stripped back the rules one by one. That hurt. That hurt a lot! However, it lifted the game and we called the result the Crimopolis core game, or officially just Crimopolis. We ran blind play tests successfully which confirmed that the rules were easy, the theme was immersive, and most importantly, we still felt it was an original Crimopolis game.
Nonetheless, the idea of having a game with the entire set of rules from 2013 stuck with us. Over time, we re-introduced the original rules, but in a way they could be chosen voluntarily. That concluded in the design of three optional evolutionary paths which can be chosen individually or combined. While re-introducing the old rules, more ideas came up. At the peak, we had nine evolution paths in total, which we stripped back to the six that we have today.
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